More of a Sega-centric game, Sonic characters still make up the lion's share of the roster in Transformed, justifying its place on this list. At various intervals, tracks will have you traverse water by boat or soar through the skies in a plane, with your kart seamlessly transforming to adapt to the environment. Tracks can even change their layouts between laps, keeping races fresh and unpredictable.
Transformed has arguably the most robust single player mode ever featured in a kart racer. The dozens of challenges offered are surprisingly varied and eventually grow to be pretty difficult. In that regard, Transformed is a great game for any player who loves a challenge. Rhys is a Staff Writer for TechRadar, and while relatively fresh to the role, he's been writing in a professional capacity for years.
A Media, Writing and Production graduate, Rhys has prior experience creating written content for HR companies, restaurants, app developers, IT sites and toy sellers.
His true passions, though, lie in video games, TV, audio and home entertainment. When Rhys isn't on the clock, you'll usually find him logged into Final Fantasy North America. Rhys Wood. Shadow tells Silver that in order to understand more about Mephiles and Iblis, they would have to use the warp and witness the accident themselves. So the two of them, using the Emeralds, open a time warp to 10 years ago, the Solaris Project.
They witness the Solaris Project's failure at hand, and watch as Iblis and the original Mephiles, a dark puddle, emerge, opening Silver's eyes to Mephiles' deception. The Duke of Soleanna tells them that the demons must be sealed, so he gives Shadow the Scepter of Darkness. Shadow goes to capture Mephiles, and Silver goes to capture Iblis. It is here that Shadow finds out why Mephiles knows him; it was Shadow who sealed him in the Scepter of Darkness in the first place.
With the demons sealed, Shadow leaves the Scepter in the past since he knew where it would end up in the present day. Silver and Shadow return and Shadow rushes off to find Rouge to tell her what he learned about Mephiles. Shadow finds Rouge and tells her to find out what the Scepter of Darkness, Mephiles' seal, was made of, so they can create another one.
Elsewhere, Omega has found Mephiles on the beach and defeats him once again, but Mephiles laughs and tells Omega that the reason he can defeat him so easily is because he was built to defeat Shadow later on. Omega refuses to acknowledge the truth at first but after Mephiles escapes again, he admits to Shadow and Rouge that he was the one that sealed Shadow in the future.
After Shadow fights him and gains victory, Mephiles reverts back into his original form, a puddle of darkness. Shadow attempts to seal him in the new Scepter of Darkness, but it shatters and Mephiles is able to free himself. Mephiles reveals that what worked ten years ago no longer does because he is using Shadow's form.
Mephiles uses his powers to summon a giant clone army of himself and he attempts, once again, to trick Shadow by convincing him that he is a fool for continuing to protect those who will eventually seal him away. In response, Shadow replies, "If the world chooses to become my enemy, I will fight like I always have!
Silver lives approximately years in the future where telekinetic powers are a common ability. Fought by Silver and his partner and best friend, Blaze the Cat , this is known as an immortal being known as " Iblis ".
After Silver becomes frustrated over the fact that Iblis cannot be defeated, a mysterious figure named Mephiles suddenly appears and, along the way, informs Silver of the time when Iblis was first unleashed onto the world. He tells him that Sonic was the main cause of the "Flames of Disaster" and refers to him as the "Iblis Trigger". Mephiles sends himself along with Silver and Blaze back in time to the point when "the Iblis Trigger was alive" to prevent Sonic from destroying the future.
Upon reaching the present day, Silver realizes that he got separated from Mephiles and Blaze and, elsewhere, Blaze makes the same realization. When Silver has his sights finally set on the Iblis Trigger, he is interrupted by Amy , who mistakes him for Sonic. Amy quickly develops a friendship with Silver, and she promises to help him find who he is looking for, not realizing that he plans on finding and killing Sonic. After locating Sonic in the city, Silver engages him in combat and just as Sonic is about to be killed by Silver, he is saved by Amy.
While Sonic runs off to find Elise , who was kidnapped by Eggman during the battle, Amy gets upset over the fact that Silver would even suggest that Sonic would destroy the world in the future and she quickly leaves Silver.
Both confused and puzzled when Blaze finds him, Silver questions whether or not he should kill Sonic just for the sake of saving the future. To find more answers, Silver and Blaze journey to Eggman's base. After resolving that he should kill Sonic, Silver finds Mephiles, who tells him that Sonic is at the terminal station. Silver heads there and fights Sonic again, only to have Shadow save Sonic just as Silver was about to finish him off. Silver mistakes Shadow for Mephiles and Shadow corrects him.
The two battle it out and actually induce a Chaos Control using the two Chaos Emeralds they have in their possession. They teleport into the past 10 years ago and find out what went wrong. Silver and Shadow arrive at the perfect moment, during the explosion that releases Mephiles and Iblis in the first place and, ultimately, causes the Duke of Soleanna 's death. Shadow seals the original Mephiles in the Scepter of Darkness and Silver learns that to defeat Iblis, they must seal him inside someone's soul, making that person into a sort of vessel.
Silver also learns more of Mephiles' intentions and discerns that he lied to him about Sonic being the Iblis Trigger. Upon returning to the present, he meets up with Blaze, shares his findings and has a change of heart, resolving to help Sonic save Elise.
Unfortunately, Sonic, Silver and Blaze arrive too late, as they watch the Egg Carrier explode causing the death of Elise and possibly Eggman as well. Sonic rushes into the past to save Elise and gives Silver a Chaos Emerald for him to return to the future. After journeying back to the future, resolved to finally defeat Iblis, Silver and Blaze fight Iblis and successfully defeat him. When Silver tries to seal him, though, by using himself as a vessel, Silver is unable to use himself as a vessel to seal Iblis.
As the ultimate sacrifice, Blaze uses herself as the vessel, sealing both herself and Iblis into another dimension to save both Silver and her world. Disturbed over the loss of a good friend, Silver becomes upset, unsure if what he had set out to do was worth what he had to pay in the end. Nevertheless, light returns to Silver's world, and the game ends with him glaring at the Chaos Emeralds while Blaze is sealed with Iblis in another dimension.
Mephiles is seen sporting an evil look as he finally seems prepared to merge with Iblis and destroy the world. Using his purple Emerald, Mephiles blinds Sonic and Elise, who were continuing their stroll from where Sonic's storyline left off. When they are distracted, he rises from the ground and launches an energy beam that impales Sonic through the back, killing him instantly. Elise frantically attempts to revive Sonic, but upon discovering that he is indeed dead, she cries in despair, releasing Iblis.
At this point, Mephiles absorbs Iblis, mutates into a monster known as Solaris and then creates his own world to destroy time itself. Continuing from where Shadow's story ended, he and his friends recover from their battle with the Mephiles clones and Shadow notices the Green and Yellow Chaos Emeralds that Mephiles left behind. These create a blinding flash that send Shadow, Rouge and Omega to the time-space rift formed by Solaris.
Meanwhile, in Soleanna, Amy, Tails and Knuckles notice a large bright light that engulfs the city. When the light fades, they realize that they have also been transported to the rift where all of the previous levels in the game exist.
Amy is the first to spot Silver, who has been teleported here as well by the Chaos Emeralds that Blaze used to seal Iblis within her. Everyone notices that they have all been brought to this strange place, even Dr.
As they try to understand what was happening, Dr. Eggman reveals that Iblis' seal has been broken. It is then that they turn and see Elise, cradling Sonic's body in her arms. After a few realizations, Eggman reveals that Solaris is about to bring about the end of the world by destroying time itself, and that, being a transcendental life form, it cannot be defeated in the present as it exists in all timelines, so defeating it in the present would do nothing.
Silver refuses to give up, and suggests that they team up and destroy Solaris in the past, present and future all at once, but Shadow quickly shoots that possibility down, stating that, with Sonic dead, Solaris is completely unstoppable.
With Amy upset over Sonic's death and their impending doom, Elise recognizes a familiar wind in the air that makes her come to believe that Sonic may not be entirely dead yet. Silver, furthering Elise's observations, explains that they can use the Chaos Emeralds to revive him. Together, the three hedgehogs fight Solaris, and they manage to destroy Solaris's consciousness. Losing control over his body, Solaris's body diverges into streams of energy, reverting it to its original state: a tiny flame.
Sonic, now back to normal, travels with Elise to a point in the past where they find the "flame of hope" and its birth. Elise realizes that if she puts out the Flames, Solaris will never exist, but she and Sonic will never meet each other, which Sonic confirms. Overcome with despair, Elise begins to cry and shouts that she does not care what happens to the world as long as she and Sonic are friends. Though Sonic is clearly unhappy about this as well, he tells Elise to just smile and manages to convince her to abandon their meeting.
She confidently puts out the Flames, eliminating Solaris from existence once and for all. Time reboots back to the Festival of the Sun, only Eggman does not attack this time around; in effect, none of the game's events ever actually happened. Elise is in her boat waving the audience as Sonic runs through the public, the "wind" of his speed making Elise lose one of the feathers in her hair.
A maid asks her if everything is alright, and Elise says that she thought someone was calling her. Another maid replies that it's just the wind, and Elise says that it might be, but that it felt familiar somehow, and smiles, apparently knowing who it was.
She continues with the festival as Sonic watches from a rooftop. The game ends with Sonic watching Elise's feather flying into the night, also smiling. Excluding the ending cutscene, the events of the game are thus erased from the Sonic the Hedgehog series' timeline. On a mission from the Federal Government to rescue Rouge, Shadow encounters a mysterious enemy, Mephiles, During the course of battle, Shadow is hurled into the future. The mysterious hedgehog Silver travels back in time to the present day to save the future from the destructive evil of the Iblis Trigger.
There are three fully playable characters in this game, which are progressively unlocked by playing each character's story in the game. The player begins with Sonic; and other playable characters become available when they are encountered, similar to Sonic Adventure , Sonic Advance 2 and Sonic Advance 3.
Supporting characters are companions of the main three characters Sonic, Shadow and Silver who can help out from time to time in specific levels. When you meet them, you can switch to them and do things with their unique abilities that the main character cannot.
Also, every one of them, except Blaze, take part in reviving Sonic in the End of the World level an interesting fact is Sonic and Shadow's supporting characters were their teams in Sonic Heroes.
On an interesting side note, the three main characters also appear as allies in each others levels; Silver is a ally of both Sonic and Shadow in their respective version of Kingdom Valley and Aquatic Base , and Sonic and Shadow are allies of Silver in the latter's version of those same levels.
Tails is the supporting character most often played as in this game. Sonic's best friend, and an inventor nearly on par with Dr.
Tails can use his two tails to fly and reach things that Sonic can't, such as hitting a switch to open a door. However, he still lacks overall speed compared to other supporting characters. Knuckles is a powerful echidna with a bad temper, and he's quick to use his fists to solve any problem.
Eggman's latest scheme. He can also perform a move called Ground Shaker similar to the Hammer Punch , except he is enveloped in an extra fiery aura that paralyzes every enemy in the vicinity upon impacting the ground. A very common glitch sometimes causes him to get stuck on walls while Climbing. Another glitch allows him to complete Flame Core. This is the only way to see his victory pose on the Results screen, [20] since he is the only character that does not finish a stage under normal circumstances.
An elusive jewel thief who also happens to be a valued government spy. Not-So-Well-Intentioned Extremist : Mephiles sent Silver to the past, not to help him Silver stop Iblis from destroying the world, but to break Iblis's seal so that they Mephiles and Iblis can reform into Solaris and consume all the time in existence. Number of the Beast : Solaris's initial form has 6 horns, 6 fingers, and 6 stones behind his back.
Making Obvious Beta : The game was an attempt to remedy the complaints lobbied against the series since its jump to 3D, namely the chronically-bad camera and wonky controls and physics. The game had no shortage of roadblocks to start with, being developed for two brand-new consoles.
Sega had it rushed out the door to coincide with Christmas. What consumers got was an obviously-not playtested beta which not only failed to address those problems, but exacerbated them: The controls are more slippery than ever, the camera is even more berserk, the loading times are possibly the worst of the seventh generation , and hundreds of game-breaking glitches that should have been axed are left intact.
Obviously Evil : Mephiles the Dark. Obvious Trap : Tails says that it's most definitely a trap when Eggman wants to meet Sonic so he could give him a Chaos Emerald. Off-Model : Happens a lot with the CGI; the game's intro, midpoint, and outro scene of the three main stories is high-quality that looks like nothing else in the entire game, and every single other pre-rendered scene has the models more closely matching the rather bland in-game graphics with slight, if any, enhancements, slapped into high-detailed environments with a blatant contrast.
Offscreen Teleportation : Blaze is a master of this, with one example being her joining Silver in going to Kingdom Valley, being absent in the cutscene following and the level itself, then suddenly appearing from nowhere just in time to see the Egg Carrier crash. There's also an earlier point where she seemingly accompanies Silver to Radical Train, only to disappear from both it and Aquatic Base, then reappearing back in Soleanna after Silver returns. Humorously averted for the sections of the game where party members follow you around e.
Regardless of how far away you get from them, your party never teleports to you, instead attempting to follow your path. However, their movement AI is both slow and bad, so in trying to do so, they often dive straight into bottomless pits that you easily avoided.
Soleanna has many canals: your partners don't understand how bridges work. The game still plays their death sound clips when this occurs, regardless of how far away you are at the time. This often results in an anguished 'Noooo! Then they teleport right behind you in the form of a respawn. Once More, with Clarity! You could just play through Sonic's story, because it ends with Sonic defeating Eggman and saving Elise for what appears to finally be the last time.
But you'll still be left wondering who Silver is and why he was trying to kill you, or who that mysterious grayscale Shadow lookalike was, or what brought about the Bad Future you were briefly stuck in. The only way to find out is to play through Shadow and Silver's stories. One-Hit Kill : Getting sucked into a time portal during End of the World spells instant death for your character regardless of how many rings you have. Only Six Faces : If you look closely at some of the townsfolk, a lot of them share the same face.
It gets worse when you're in a group of people who all share the same face. Palette Swap : Several different ones for the more dangerous versions of Eggman's robots, while stronger Iblis monsters all keep a dark purple skin as opposed to their regular orange bodies. Mephiles' first form resembles a monochrome Shadow. Justified as Mephiles obtained said form by absorbing Shadow's shadow.
Perpetual Molt : Eagles in Kingdom Valley seem to scatter feathers constantly. Pimped-Out Dress : Elise's dress, with the feather trim. Pinball Protagonist : Sonic. He has his own storyline, but it's Silver and Shadow that actually do the plot related stuff, whereas Sonic doesn't even meet Mephiles directly. Sonic has more relevance in the Last Story, however. Plot Hole : This game is practically Swiss cheese with the amount of plot holes it has, but just one example involves Blaze asking Silver what he saw after returning from the past with Shadow.
The problem? Blaze wasn't around to see Silver going back in time with Shadow, as she suddenly disappears shortly before Silver begins Radical Train! Another glaring one; what's stopping Mephiles from remerging with Iblis in the future?
Gamma's linear, third-person shooter segments are inoffensive, though not terribly engaging. Unfortunately, Amy's plodding play style and Big's fishing yes really, really weigh the experience down, especially when you consider how rough around the edges the other four characters' gameplay styles are. And I'm not even addressing the painfully bland hub-world content and miscellaneous fluff that constitutes the bulk of the game's overall experience, nor am I mentioning the very poorly aged graphics.
Though good for its time, Adventure just doesn't hold up as well today. Like any high school reunion, Sonic 4 Episodes 1 and 2 are varying degrees of disappointing. While serviceable platformers in their own right, neither recaptures the physics, level design or scope of the classic games, making both episodes feel like graphically enhanced shells of their peers.
With that said, Episode 2 does improve upon the first episode in a few ways slightly better music , more-imaginative zones, etc. The plot's a mess and the interspecies romance is uncomfortable. The glitches are superabundant. The graphics are strange and character designs unsettling. Sonic '06 has a lot of issues, most of which aren't easy to look past.
Still, you can't deny the raw ambition of this game, as it tackles nine different gameplay styles, all linked to the same core physics and movement system. Its most risky inclusions, Silver the Hedgehog and his telekinetic gameplay, could've been awful — but, in actuality, are pretty interesting.
And as for the other styles — Sonic's, Blaze's, Shadow's and Tails' — they're all varying degrees of fun for those who didn't mind the janky speed of Sonic Adventure. When you combine that diversity of gameplay with boatloads of content and a surprisingly elaborate, fully fleshed-out story, there's no arguing that the game delivers ample bang for your buck.
Add in its bright spots, like the killer soundtrack and imaginative zone aesthetics, and this title is definitely not the worst of Sonic's track record, despite its faults. Character animations are amusing, the controls are simple, and executing combos is fun enough. Plus, Fighters remains the only game where you can play as fan-favorite characters Nack the Weasel, Bark the Polar Bear and Bean the Dynamite check the Archie comics for proof of their cult status.
This game's biggest drawback is its blatant lack of content. Sonic the Fighters was originally built for arcades, so this shortcoming is understandable, but this game remains nothing more than a shallow, passing fancy on the timeline of Sonic's history. Though it has just about as much 3D gameplay as Sonic Colors and retains the core 2D speed-platforming of the first Sonic Rush, Adventure's weirdly prominent boating minigame and generally uninspired level design and equally forgettable music sink an otherwise-capable ship.
If you can overlook these shortcomings, though, this is still a high-profile Sonic handheld game worth grabbing for cheap. Sonic and the Black Knight's pretty graphics and occasional bouts of exciting speed aren't enough to justify the swordplay — or even the presence of swordplay in the first place. The franchise is no stranger to odd gimmicks, but this particular entry doesn't build upon its Wiimote-waggling nonsense enough to warrant a peculiar detour down the Arthurian trail.
The story delivers some surprises, especially in an uncomfortable moment when Sonic's wolf-in-sheep's-clothing wizard companion, Merlina, domestically abuses him toward the finale. Still, despite crisp visuals, a great soundtrack and a neat medieval aesthetic that reimagines characters like Knuckles, Blaze, Shadow and Jet as Knights of the Round Table, style can't overshadow this game's fundamental lack of substance.
Though Sonic CD has awesome cinematics, unique zone concepts, dope soundtracks both the U. Sonic's Super Peel Out move is classic, and the game's overarching time-travel gimmick leads to a lot of interesting environment variations, but none of that fixes the obnoxiously vertical, spring-loaded level design that makes moving forward a hassle. Even worse, the special stages are 3D spaces rendered with 2D sprites, and janky animation means these environments haven't aged all that well.
Lost World is a game with interesting ideas and middling execution. While the solid controls make good on the promise of Lost World's parkour system, the level design does not.
It constantly relegates the game to 2D, where half of Lost World's mechanics are useless. Even in 3D levels, this game rarely uses its tools to the fullest. Couple the underbaked level design with a short runtime, and Lost World ultimately falls flat as a cohesive experience. However, when glimpses of the parkour system's true potential do appear, it's an absolute blast.
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