Note: When the panel is ready to go it turns orange and you'll get a message saying the missiles are ready. After taking a direct hit from the strike panel -- or heavy damage from your missiles -- ZEKE will begin stomping on the missile silos the strike panel relies on.
While you can prevent damage by attacking ZEKE, it's often better to take this time to use the other panel on the deck to call in supplies and heal yourself. After the missile turrets are knocked it out it will take a few minutes for the strike panel to come back online. The supply panel will call in two batches of ammo and recovery items every time you access it. It takes a few minutes to recharge. Use this whenever ZEKE is distracted or hopping around between platforms.
You need not collect all the supplies on the ground -- if you have full recovery items and ammo, wait a bit before snagging more. Note: This panel turns blue when it is ready for use. Using these panels is essential to the battle, but you should also fire missiles as much as possible between strike panel attacks. You should try to fire missiles at ZEKE whenever it pauses -- after a Strike Attack, during its own missile volleys and during its machinegun attack.
Do not attempt to attack ZEKE during its railgun attack. The mech uses its incredibly deadly railgun attack only from the far platform. When it hops across to this platform and begins to taunt you, be ready to dodge the fast shots of the railgun.
You can crouch behind one of the open hatches on the deck to avoid these shots OR run to avoid them not recommended. Try to avoid summoning a strike from the panel while the railgun is firing or you may lose a life bar or two. This attack, and ZEKE's nearly unavoidable dash attack roll to the side and hope for the best!
Be sure to have at least 2 Rations or Great Curry equipped at all times. Call in supplies frequently using the supply panel to keep stocked up. With a combination of successful strike panel attacks and LAW missile fire, you should be able to slowly drain ZEKE's massive life bar. Once you do, the final mission will be completed, a new ending cutscene will play and the credits will roll for good. Last Edited: 27 Oct am. Was this guide helpful?
YES NO. Some of the modifications included installing a pilot's seat inside the AI pod, a dual-control piloting lever for operating the legs, a safety restraint, and a fluid-filled cockpit for shock absorption. Pacifica eventually hijacked ZEKE, with Zadornov escaping the seventh time as a diversion for her to make off with the weapon unnoticed. Proclaiming ZEKE to be the creation of Cipher [1] the group responsible for the development of the Peace Walker Project , Pacifica attempted to force Big Boss into joining their planned new world order.
Several days before the UN inspection as well as the rescue of both Chico and Paz the latter of whom was revealed to have survived their earlier battle , ZEKE's waterproofing reinforcement had been finished the day before, alongside plans to install the main depth control tank, the compressed air tank, and the altitude control propeller pod two days later, and plans for testing its effectiveness on a seabed feet underwater within the next week should the tests prove positive, with Huey reporting these to Miller and Big Boss, who were more interested and especially irritated at Huey's sending a letter indicating they changed their minds about having the IAEA inspection at Mother Base.
Other than the above listed salvaged parts, various body parts could also be created by utilizing various scrap portions of the AI weapons, of which about five are needed to make each part. ZEKE was also compatible with the heads of the various AI weapons and their associated weapons, because of the AI weapons' heads being the core for their weapons systems, should they be procured. Its AI, unlike Peace Walker , was not a replica of human thought.
Consequently, it was unable to make decisions relating to nuclear retaliation. However, it was advanced enough to be capable of highly independent action in combat when given orders from a pilot, including protecting infantry, destroying the enemy, and launching a nuke.
ZEKE's speech synthesis sytem allowed it to vocalize pre-set messages, and even songs, depending on the situation, although it could not perform original compositions. After it was modified by Pacifica Ocean, it was able to be piloted manually. Besides the manual piloting modifications, Pacifica also made further modifications that would lock the Mother Base control computer from ZEKE, in order to ensure that MSF cannot stop her via that method as soon as it was discovered.
Its alternate codename was the A6M Zero. According to Hideo Kojima , he wanted something resembling an older version, combined with a newer version of Metal Gear, which would give fans a good laugh, but also give them a good challenge. The cutscene immediately prior to the battle with ZEKE seems to imply that the rail gun was to be used for the nuclear strike similar to REX , with the camera zooming in on the gun while Miller is warning Snake to stop the launch.
However, the battle itself has ZEKE use the gun in a normal manner using standard ammunition. Concept art for ZEKE in the Official Art Works confirms that its nuclear launch capability was actually present via a missile launcher on its backpack.
When designer Yoji Shinkawa suggested that ZEKE's passenger be in a swimsuit and H-type harness, director Kojima requested justification, resulting in the concept of a flooded cockpit to provide shock absorption. There is a rare glitch in "ZEKE Battle" where Paz jumps onto the upper platform of the main platform and starts running. She gets stuck and stays running on the platform until the player defeats her this is confirmed in Peace Walker HD Edition.
Dummied code found by debugging the game revealed that there was to be an alternate Extra Op called "Metal Gear ZEKE: Cross Battle," where the player character takes control of ZEKE via remote control and has it attack at least one intruder other players. Instead, Huey mentions that it had been destroyed by the sinking debris of Mother Base. Ultimate , being a Novice-level Primary spirit with the ability to shield.
It can be unlocked by either purchase at Sheldon's Place, or otherwise encountering it on the Spirit Board of the World of Light story mode. In the latter, the player has to fight R. If the player manages to level the spirit up to Level 99, it will be transformed into Metal Gear Sahelanthropus. To obtain scrap for both the main and optional parts, players must avoid destroying the AI weapons' components during the boss battles, dealing only moderate damage to them.
The amount of scrap required to develop the main parts is five, while the maximum number of parts that can be assembled is three. The head parts of all AI weapons, and the pair of legs from Peace Walker, are only acquired in one piece rather than scrap. A maximum of five Head parts can be stored in Mother Base, and can be viewable on the Hangar section of the Mother Base menu. They can only be obtained during the Custom battle Extra Ops with the exception of the Peace Walker legs, which can be obtained not from both the Custom and Type II battles.
In it, Huey also suggests that Big Boss shouldn't get preoccupied with it and thus recklessly risk his life for the head parts. From time, customization can be done with optional parts taken from the AI weapons for better performance, new weapons or new abilities:. The two head mounted machine guns will be replaced with a single electric shock unit. ZEKE can use the electric shock unit to perform rapid fire attacks with lower damage, attack from a distance with moderate damage or maximize the voltage to perform immense damage with increased required charge time respectively with each method.
Also, unlike the Pupa, it does not require the usage of lightning rods to perform the maximized high voltage attack, though it does not have as much range as the former. Up to 5 head parts can be collected. Jet Pack - Grants ZEKE the ability to charge around, dealing moderate damage to anyone caught and one of the hardest attacks to evade. Up to 3 jet pack parts can be collected.
Head - The Chrysalis head is capable of firing guided missiles which deals significantly more damage and is more likely to hit the player than its standard missiles.
Up to 3 radomes can be collected. Railgun - An electromagnetic weapon which requires time to charge and fire a large ballistic projectile. ZEKE is vulnerable to long-range direct hits as it must remain stationary to fire this weapon. Can deal heavy to devastating damage. Damage increases and evasion becomes more difficult with increased AI capability. Deals a fixed damage on up to 2 mechanical targets in Outer Ops. Up to 3 rail guns can be collected.
This is also the only "optional" part that is required for ZEKE's completion. Head - The Cocoon head has a large-caliber cannon as its primary feature.
Although it is a direct fire weapon as opposed to Chrysalis's guided missiles, its splash damage makes up for it. The head unit is capable of emitting an electromagnetic pulse which deflects all missiles fired towards it as well as grenades from rifle-mounted grenade launchers.
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